Session 24, Hammer 5th, 1375 – 9:30 am
The party had just sacked Tolar’s room. A group of prisoners is cold, Gildar the dwarf, of the hill people among them. We debate taking them back to their house or preventing greater evil.
During this we take a look at the fortification. The buildings are a combination of new and old construction. The ruins and old tower were where we would head, but the stables were the first order of business.
They smelled of horses and had a large pile of hay. Laran starts complaining about the odor. The stables have 3 horses, one warhorse and two light, the warhorse has magic horseshoes. Searching the room, Bull considers killing the horses and giving them to the prisoners. We talk him out of it. Laran search the stables and finds horse poo on the bottom of her shoe!
Horse trading is discussed and we realized we would need a kostermonger. The Tackroom had a jeweled military saddle with an opal in it, some masterwork leather working tools gems and a trap door.
We went down the trap door and found it to lead to a shaft that led 25’ south to a wall. This triggered another debate with Bull about the fate of the prisoners. We reveal the prohpecy to him. Bull walks down the hall to the wall of evil.
(Exterminate – goes Trae’s phone)
We climb back up and decide to block this entrance with rocks, the solution to all problems. We block the stables and the trap door.
Next we decide to assault the Castle Craig tower. Inside we find food, fire and supplies. This triggers a debate about the fate of the prisoners. If Char were not a good person, he would have killed them at this point. It is still tempting.
While the party argues Char listens at the doors and hears movement behind one, He directs the others not locked in stupid debate to get ready for battle. At the hint of battle the others decide to start playing nice and fight the enemy.
Shadow Mastiffs or some such start yowling and most flee. Bull and Laren finish the doggies.
We find the shitter of money. Lots of crap and then a secret tunnel to big money and a lyre of building.
Next was Room #10 and it had the wardrobe of more money. It had all sorts of stuff including a poisoned weapon and winter clothing. The operating theory was that it ws for a fetishist cleric that liked having sex with Etttin’s clothed in the finest furs. We would learn we were wrong. We found a scroll of evil necromancy.
We found the Ettin’s apartment and Bull searched the Ettin’s poop.
Stairs down: Tymora says go in this room. Ha, a magic sword is on the floor in that room . Somehow Bull found out and runs and grabs the sword. He gets it and awakens a DREAD WRAITH!!!! After f’ing people up, we flee.
“There are some idiots in this tower” – Prae
“That’s true” – Char
When we come back the Wraith is gone.
We hit the storage room, and encounter an Ogre of distinction and two ravers. After some tactical debate we kill them all. Antipaladins and Blackgaurds don’t fare well against us, so far. Char gets the killing blow.
In the Well room we debate what we are doing with loot and finally we come to the
Inside is a spiked chain demon with a pointy tail and large horns. Somehow the whole thing seems to inspire dread.